I'm a video editor, motion designer, and 3D visualizer. My work is mostly about taking complex technical stuff, think dense engineering data, hardware specs, software flows, and making it actually make sense on screen.

I started in graphic design, which gave me a strong base in layout and structure. That naturally pulled me into motion and 3D, where those same principles get a lot harder to execute. Most of my projects sit right at that intersection, where technical precision and clear communication have to coexist.
A big part of my work has been with platforms like Vectary and hardware startups like Ledsreact, helping them explain complex features without losing people. Since then I've mostly worked with B2B and industrial clients who need visuals that are functional first, not just good-looking.




